CorelDRAW lets you trace bitmaps to convert them to fully editable and scalable vector graphics. You can trace artwork, photos, scanned sketches, or logos and then easily integrate them into your designs. For information about the difference between vector graphics and bitmaps, see Vector graphics and bitmaps.
Tracing an image into vector artwork follows a flexible workflow. You must first choose a trace type and a profile to determine how the application analyzes the source bitmap and creates the traced result. After this, you can optionally pre-process the image to improve trace quality by upsampling or downsampling, removing JPEG artifacts, or removing the background.
From there, you can refine the vector result by adjusting shape detail, including the level of detail, node density, and curve smoothness. You can also adjust shape structure by controlling how shapes are organized, such as removing overlap, merging adjacent shapes, or grouping objects based on structure and relationships.
In addition, you can fine-tune the color settings by selecting a color mode, adjusting the number of colors, or merging colors either by averaging them or by merging them to the first selected color.
You can experiment with different settings and retrace a bitmap as many times as needed until you achieve the result you want.
Review the following topics to learn how to choose the right tracing options, prepare your image, and refine the result, or jump straight to Choose a trace type and profile to trace an image right away:
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